Game marketing audits › Factory Town 2: Paradise
Factory Town 2: Paradise marketing audit
This is an automated marketing readiness audit of Factory Town 2: Paradise, based on its public Steam page, from Erik Asmussen. It scores how ready the game is to earn creator coverage and press, and flags what to improve.
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more.
78/ 100 marketing readiness
What is working
- Sequel to a best-selling automation game with a built-in audience
- Rich transport toolkit (trains, boats, zip lines, pipes) is a strong hook
- Clear town-builder plus factory-sim framing
What to fix
- Only 8 screenshots for a systems-deep game, show large factories
- Early Access expectations should be set against the first game
- Volcano goal is intriguing but underexplained, clarify the objective
- Header should convey the scale of automation possible
Who to pitch, and how
We identified 3 creator segments to pitch and 2 press angles for Factory Town 2: Paradise. See the exact segments and angles, then find and email the right creators, free.
Reveal the creators and press anglesWant an audit of your own game? Paste your Steam link and get one in seconds.
Audit my game free