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How I Stopped Watching Speechless Disappear
Jun 7, 2026, 9:00 PM

How I Stopped Watching Speechless Disappear

I’ve been making games for 15 years in Blazingfallgames. Shipped in a few genres, learned the hard way which mistakes hurt the most. Last year we put out Speechless together with TrueMotionStudio, a first-person horror game for Windows, in a subgenre we ended up calling escape the loop.

The quiet marketing problem every indie creator runs into
May 29, 2026, 11:24 AM

The quiet marketing problem every indie creator runs into

You finish the thing.