Game marketing audits › TideFall
TideFall marketing audit
This is an automated marketing readiness audit of TideFall, based on its public Steam page, from RootWaves. It scores how ready the game is to earn creator coverage and press, and flags what to improve.
The coast has drowned and the tide keeps rising. Mine, fight and craft your way up a flooding world, relight the lighthouses, and choose at every beacon: extract now or hold the light.
73/ 100 marketing readiness
What is working
- Sharp risk-reward hook: the rising tide is a real-time timer and extract-or-hold is a clear decision loop
- Trailer present and the 100-stage, 5-biome, 5-boss structure is spelled out concretely
What to fix
- Only 5 screenshots, too few to show the flooding mechanic in motion
- Genre tags 'Action, Indie' hide that this is an extraction roguelite; add roguelite/survival tags
- Name reads generic; nothing signals the tide-timer twist at a glance
Who to pitch, and how
We identified 3 creator segments to pitch and 2 press angles for TideFall. See the exact segments and angles, then find and email the right creators, free.
Reveal the creators and press anglesWant an audit of your own game? Paste your Steam link and get one in seconds.
Audit my game free